![]() Amarrian ships have high base armour, and several ships have direct bonuses to armour resistances: for example, the Punisher, Maller, Prophecy, and Abaddon. The following traits are shared by most or all Amarr ships: ![]() Consider prioritising these targets if they are keeping your fleet from being able to destroy higher priority targets.Weapon Disruption and Energy Neutralizers Renewing – Renewing ships have superior remote repair capability and will be able to repair other Triglavian ships armour for a greater amount than their counterparts. Take them out to ensure that they can maintain transversal and avoid being hit for full damage by their comrades. Tangling – Tangling ships will webify their target and slow them. Destroy these targets to reduce the level of incoming damage facing your fleet. This means they can deliver more damage to their target than their counterparts. Liminal – Liminal ships have enhanced weapon systems. As capacitor is required to keep most modules in operation, they are to be destroyed as soon as possible as the second highest priority. Starving – Starving ships are equipped with energy neutralisation weapons that will drain the capacitor energy of their target. They are the highest priority for any fleet engagement as if friendly logistics cannot sustain repairs, they will prevent the escape of their target. Certain specialists should be prioritised over others to ensure that the integrity of the fleet is not compromised.Īnchoring – Anchoring ships are fitted with a warp scrambler and will attempt to scram their target. Triglavian vessels also have a specialty that gives them the ability to utilise a certain type of EWAR or enables them to make better use of their weapons or remote repair systems. All Zoryas can scramble and should be considered high priority targets when they appear. They are the strongest you will face outside of the dreadnought and can easily render a lone capsuleer ship into wreckage. Zorya – Zorya-rated ships are the ‘officers on the Triglavian Armada. They will spawn occasionally in Emerging and Minor Conduits and will be seen in roaming fleets once the Stellar Reconnaissance phase transitions into Redoubt/First Liminality. Hospodar – Triglavian ships with Hospodar prefixes are like their non-prefix cousins, with the exception they have even stronger armour and slightly more powerful weapons. They have more robust ships than their Raznaborg cousins, and thus can withstand more damage. They also appear uncommonly in Emerging Conduits and are a common sight in Minor Conduits. ‘Liminal Damavik’ are the main force of the Collective, appearing with greater frequency in roaming fleets when a Stellar Reconnaissance system reaches 25% or 75%. ![]() Regular – Triglavian ships with no prefix i.e. They are the standard enemies initially faced in Stellar Reconnaissance roaming fleets and Emerging Conduits. They are the weakest in terms of resilience, but they should not be underestimated as they can still project an enormous amount of damage to your vessel. Raznaborg – Triglavian ships with the prefix ‘Raznaborg’ are the scouts of the Collective Armada. These ships can be broken down further into four categories, based on their prefixes or lack thereof. The sixth, the Triglavian Dreadnought known as the Zirnitra-class, can be found in the Flashpoint celestial site in the Bulwark or Second Liminality stage, but is not found anywhere else in an invasion system. The Triglavian Armada that will commonly be faced by yourselves are primarily composed of five ship classes: Triglavian NPC Priority Guide by MantelGlobalIndustries
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |